Aim
Set the angle from the launcher at the top with the horizontal position of your finger. The aim line follows the real trajectory to the first bounce.
Formerly Chip Match: Cyber Merge Puzzle
Aim, launch, bounce!
An infection alert is ringing across the circuits. Launch a packet, bounce it off the nodes, break the firewalls, and catch it again with the moving catcher. A one-hand physics pinball puzzle where you and the cat engineers purify 110 circuits across 10 sectors.
In October 2026 the physics merge puzzle Chip Match became the aim-and-shoot pinball game Cyber Pinball. It is the same app, so just update it. The original merge puzzle is still playable in the app as Classic.
com.cybermerge.cyber_merge_chip · version 1.0.33
Swipe to see eight screens. The game is available in English, Korean, and Japanese.
A circuit takes just a handful of shots. Purify every infected node to clear it.
Set the angle from the launcher at the top with the horizontal position of your finger. The aim line follows the real trajectory to the first bounce.
Let go and the packet ricochets off walls and nodes. Every node it hits is purified, and chain hits build your score.
Drop the packet into the moving recapture slot to win a shot back, or into the credit slots at either end to earn credits.
Finish the mission and Core Overload turns the whole catcher into ×1, ×2, ×5, ×2, ×1 bonus slots. Each circuit is rated one to three stars.
Every circuit lays out its nodes differently, so the same angle plays out differently. Before each circuit you pick three items and one skill.
The Sealed Floors of Act 2 add bumper, frost, switch, gate, compressor, and countdown nodes. Frost nodes refreeze if you don't break them in one shot, and countdown nodes infect their neighbors when they reach zero.
In every sector a core boss waits at circuit 9 and a bonus backdoor hack at circuit 10. Collect stars to open the next sector.
5 sectors · 50 circuits
Opens after Act 1 · two detours per sector · 60 circuits
Each sector has a core boss with its own pattern: it revives infection, rotates firewalls, or reshuffles the nodes.
A bonus circuit where one of 10 mini-games decides your reward. Skipping it never blocks your progress.
Beat a sector's core to replay that sector on hard: two fewer shots, a narrower and faster recapture slot, and higher star targets.
Open a chest when your stars in a sector reach one third, two thirds, and all. Overclock has its own red star chests.
Modes open one by one as you progress. Leaderboards reset every week or season.
The main journey: purify all 10 sectors in order. Pick circuits from the map or the list view.
Dive through generated circuits depth by depth. Act 2 devices appear from depth 60, with season and all-time leaderboards.
Three new circuits every Monday. Everyone plays the same circuits and items, and alert medals reward each score tier.
A new circuit every day. Your first clear each day earns a stamp, with rewards at 3, 5, and 7 on the card.
Play the core bosses you have beaten back to back. Start with 12 shots, gain 6 per core, up to 10 cores, with a weekly leaderboard.
Open backdoor mini-games directly, up to three runs a day.
The original Chip Match physics merge puzzle: drop chips and merge matching tiers.
Clearing circuits opens floors, and each floor has three facilities to restore. Restored facilities keep producing while you're away.
Spend power to unlock skills and advance the Act 2 sealed research. Research takes from five minutes to eight hours.
Collect agents, nodes, bosses, and hidden log fragments. Your 16 agents gain mastery the more you use them.
Engineer levels bring rewards and titles. 25 of the 28 achievements are recorded on Google Play Games.
Customize your launcher skin and board frame, earned from mastery, the exchange, and the shop.
Trade credits, alert medals, core fragments, and stamps for items and cosmetics. Supply tokens arrive every day.
What stays on your device, what goes to our server, and when ads appear.
You never create an account. Progress, currencies, tower, codex, and achievement records are stored on the device and saved between shots, so you can pick up where you left off. The game plays without an internet connection.
Leaderboards, mail, and purchase checks use a random install ID created on first launch. Your name, email, and advertising ID are not sent. If you take part in leaderboards, your score, nickname, and a verification replay are stored on our server, and turning off Join rankings in Settings stops score submission.
Achievements are recorded on Google Play Games. Android handles the Play Games sign-in automatically; the game itself has no sign-in screen.
Interstitial ads appear only after a circuit ends, never in your first three circuits, and at most once every three circuits after that. Rewarded ads are optional: continues, tokens, credits, and doubled tower rewards. Ad privacy options are in Settings.
The Remove Ads purchase permanently removes the interstitial ads between circuits. Rewarded ads stay available when you want them, and Restore Purchases brings it back on a new device.
To improve the game, Firebase Analytics counts anonymous events such as how many times a circuit was attempted.
Launch your first packet without signing in. Free with ads, with an optional Remove Ads purchase.
Get it on Google Play